The Uncanny Valley
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But why?
Apart from its obviously unsettling elements (a weeping woman holding a gun is likely the definition of unsettling), there is something more at work here - something more subtle and instinctive is turning you against the image.
It's called the uncanny valley.
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Apparently, people respond with increasing comfort and fondness to humanlike robots the more those robots begin to look and act human. However, there is a steep drop into discomfort and uneasiness reported once the humanlike robot reaches a point of resembling humans almost exactly.
Hence, the uncanny valley.
This phenomenon is being studied more and more as the video game industry pushes the limits of photo-real game characters. There's a delicate balance between creating the most believable game actors possible and alienating the gaming audience because of this instinctive behavior.
Some excellent examples of our disaffinity for near-human CGI are the movies Final Fantasy: The Spirits Within and The Polar Express. Apart from actual plot content, many reviewers reported that they disliked the "creepiness" of the characters. They were almost doll-like.
And everyone knows that nothing is creepier than nasty, nasty dolls.
Anyhow, the uncanny valley phenomenon is something that will play an ever-increasing role in our relationship with movies and video games in the coming years. How it's overcome will be an interesting evolution.
By the way, the screenshot above is from a technical demo of the upcoming PS3 game, Heavy Rain (working title). You can watch the full tech demo video below, but let me warn you: it's creepy and contains a little NSFW language.
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